Mastering Kiting in Tower Rush
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Instead, victory often hinges on micro-interactions: precise unit placements that manipulate the enemy AI.
This article breaks down the advanced geometry and timing required to master this incredibly powerful defensive technique.
The Center Pull
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
- Muscle memory is required.
- Use cheap buildings like cannons for tanks.
- Use cheap troops like skeletons for single-target attackers.
Lane Swapping and Reverse Kiting
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| Unit Used | What to Kite |
|---|---|
| Cheap Tank | It absorbs damage while walking away, making it the perfect bait |
| Skeletons | They force the enemy to stop and attack three separate times |
Frustrating the Opponent
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
Master the kite, and you will master the game.
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