The Most Annoying Strategies to Face in Tower Rush and How to Counter …
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Every competitive game eventually develops certain strategies that the community universally despises playing against.
Understanding how these annoying strategies function is the first step toward completely dismantling them.
The Unbreakable Wall
Perhaps the most hated strategy in the entire genre is the hyper-defensive spell-cycle deck.
If you allow them to sit at ten mana, you have already lost; you must force them to spend their resources on defense constantly.
- They are defenseless for a few seconds.
- Do not tilt.
- If you have a heavy spell, cycle it back at them.
The Relentless Assualt
On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.
Once you survive their initial flurry and build an elixir advantage, their lack of a heavy tank makes them incredibly vulnerable to a massive counter-push.
| The Solution | What to Do |
|---|---|
| Beating X-Bow | Never let it lock onto your tower |
| Beating the Cheese | Space your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously |
Mastering Your Emotions
Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.
Stay focused, play perfectly, and send them back to the lobby.
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