How to Upgrade Your Base in Tower Rush
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A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
Therefore, understanding exactly how to efficiently generate account experience points (XP) is vital for long-term survival on the ladder.
Leveling Up the Deck
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
- Farm masteries in casual modes.
- A high-level tower means nothing if your spells are weak.
- Participate in gold-rush events to fund these upgrades.
The Guild Economy
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
You are essentially converting cards you will never use into base hitpoints and currency.
| XP Method | Value |
|---|---|
| Early Upgrades | Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplus |
| Maxing Out | Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability |
Why Tower Health Matters
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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